Fallout shelter special guide luck2/11/2024 SPECIAL in Fallout Shelter works slightly differently than in other games as Skills do not exist in this game. For an overview of Fallout Shelter content, please refer to " Portal:Fallout Shelter.".For SPECIAL implementations in other Fallout games, please see " SPECIAL". ![]() For details, please see the respective articles. The content is not described in full detail on this page.Īside from Fallout games, SPECIAL was also used in Lionheart and Ultimate RPG plus two cancelled projects – TORN and Reflexive Entertainment's Deadlands game.This page describes the SPECIAL implementation in Fallout Shelter. Initially, SPECIAL was going to be called ACELIPS, which Tim Cain came up with personally, but was changed within a day when another designer, Jason Swin, pointed out that the letters could be rearranged to spell "SPECIAL". ![]() Many elements from it are inspired by GURPS, but it is largely original. Chris Taylor, Jesse Heinig and Tim Cain developed the SPECIAL system in 2 weeks. Fortunately for the Fallout team, the only element of GURPS in Fallout was the ruleset and the setting was entirely Interplay's, so they could continue development. However, there were difficulties in the license that could not be overcome, and so the two companies mutually agreed to end the partnership. Initially, Fallout was meant to use the GURPS system by Steve Jackson Games.
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